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Home 2016 Team UMA

Team UMA

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Team

Rebeca Parra Moreno (Industrial Design Engineering and product development)
Sandra Sigrun Chamizo Wessels (International Business Manager, Creative and entrepreneur)
Carlos de las Heras Jambrino (International Business Management and entrepreneur)
Eugenio Clavijo Piñol (Qualified in Statistics, Graduate in Actuariales and Master in Finances, Professional Musician)
Álvaro José Ávila-Casanova Ureña (Degree of Industrial Technologies Engineering, Photographer, video editor and personal manager)

Idea

Our project is a digital platform which allows teenagers to learn digital skills that they need for all of kinds of careers and professional formation. It allows to discover capacities and aptitudes which we thought we don’t have, wakes up the creativity and the logic thinking using technological tools.

Problems:

Unknowledge: Unknowledge of the use of technologies and apps associated with the music, business, draw, photography and video editing. Update: Teachers don’t update themselves.
Boring: Children are bored with the actual learning system.
Fear: Fear to use new tools for learning.

Solutions for:

Parents and teachers: We will make easy to follow of pupils’ work for them. They will communicate between them easier.
Students: We will improve their creativity with games and they will learn digital knowledges. Competition: Competition inside the school and between others school. We’ll organize events where the schools can compete between them.

Value proposition:

Simple and Funny: The structure of the platform is simple and easy to manage it, moreover, it is like a game perfect for our target. Share and Competitive: We are trying to make children interested and curious on the qualities we are offering. In addition, thanks to our rankings, children will be more competitive, when we are children we always want to be the best in this kinds of games.
Interdisciplinary: Developed all kinds of digitals competence. We will increase them digital skills. 3D desing, music and basics programing skills.
Creative: This platform will awake them creative skills, letting them free to make their own decision. Interactive: All the process will be making in a platform where the parents and teachers could monitor the student work. Moreover, they will be able to manage tablets and 3D printers.

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